Callout watches your Teamfight Tactics VOD and grades your whole game across every dimension, then shows you what to work on. Economy, leveling tempo, board positioning, item routing, comp flexibility, rolldown timing. All of it.
// First analysis free. No credit card required.
Most Teamfight Tactics players who plateau are losing the game before their carry unit even shows up in the shop. The damage happens in the decisions nobody tracks.
Dropping below 50 gold during Stages 2 and 3 costs you 5 interest gold per round. That's not a minor shortfall. Over a full lobby, a player who banks correctly earns several full rolls more than a player who spends reactively at 40 gold. Most players never see this happening.
Being Level 6 at 3-2 costs almost nothing and opens four-cost unit odds. Waiting until 4-1 because "the board looks fine" means you contested four-cost units a full stage late. Shop odds change dramatically at each level, and mistiming them by even one stage-round is a meaningful disadvantage.
Two completed items on the right carry is almost always stronger than four half-items spread across the roster. Players hold off completing items hoping for the perfect unit, or they spread components early because the bench is cluttered. The result is a board with no real damage spike and no unit worth protecting.
If two other players are buying the same three-cost units you need, the shop odds have effectively halved for everyone chasing them. Players who don't scout until Stage 4 are fighting over a depleted pool they walked straight into. The time to pivot is Stage 2, not when the three-cost is gone.
Two AI passes. One comprehensive report. Every dimension of your TFT game graded with timestamped evidence from your actual match.
Drop in your screen recording. OBS, ShadowPlay, or any capture tool works. Record at 1080p so the gold counter, shop odds display, and board state are legible. Callout handles the rest.
Pass one scans your full game and logs every gold decision point: when you leveled, when you rolled, your gold total at each stage transition, item assignments, and board changes after scouting. Pass two re-reads the highest-signal moments in depth, checking your gold banked against the 10/20/30/40/50 interest thresholds each round, your leveling timing against the Stage 3-2 and 4-2 benchmarks, your carry's item load at the first mid-game combat round, and your positioning relative to your opponents' front-line compositions after each scout.
You get a comprehensive report across all seven coaching dimensions, not a single tip. Each dimension carries a letter grade with the specific rounds that drove it, patterns that showed up repeatedly across your game, and one strength worth keeping.
Seven dimensions. Real TFT criteria. Every one graded with evidence from your game, not from a generic coaching template.
Banks gold to earn interest income rather than spending reactively. Targets 50g during Stages 2-3 and earns up to 5 interest gold per round.
Hits the correct level at the right stage-round transitions: Level 6 by 3-2, Level 8 by 4-2, to access higher-cost units at good shop odds.
Places the carry in a protected back-row hex, tanks up front, and repositions after scouting the opponent's board composition.
Holds components on the bench until the carry unit appears, then concentrates completed items on a single carry rather than spreading them across the roster.
Scouts other boards each stage to detect contested units, then pivots comp or drops duplicates rather than fighting a losing pool battle.
Saves to a target gold amount and rolls in one concentrated burst at the correct level, rather than soft-rolling a few gold at a time across many rounds.
Deliberately win-streaks or loss-streaks for bonus gold and does not bleed HP to critical range before the cashout round.
Here's what a Callout report looks like. This is an illustrative sample, not a specific player's data.
Everything you need to know before uploading your first Teamfight Tactics game.