Callout watches your Rainbow Six Siege VOD and grades your whole game across every dimension, then shows you what to work on. Drones, gadgets, angles, plant timing, peeks, vertical play, coordination, roaming. All of it.
// First Rainbow Six Siege analysis free. No card required.
Siege punishes specific bad habits harder than almost any other tactical shooter. Here's what actually costs rounds at every level.
You spent your first two drones checking corners in prep phase. By the time attackers push site, you have zero eyes on the defender position and you're peeking blind into a pre-aimed angle.
You opened a door without flashing it, checked an angle without droning it, or peaked an external window when the defender's position was completely unconfirmed. Siege is a pre-aim game. Moving into uncertainty gives up every edge.
You started the plant animation with one enemy unaccounted for. Or you ran the plant without utility covering the side windows. The defuser matters nothing if you can't live through the animation.
Your defender roam gave attackers a free 5v4 in the first ninety seconds without getting a kill or forcing a meaningful trade. Roaming without an exit plan or a time window donates rounds.
Two-pass AI review built for the information-dense nature of Rainbow Six Siege. Nothing is skimmed.
Drop any full-match recording: MP4, MKV, or MOV from ShadowPlay, OBS, or Game Bar. No Ubisoft replay export required. Full match recordings surface recurring patterns that single clips can't show.
Pass one scans the full match, logging drone timings, gadget deploy moments, push sequences, plant attempts, roam paths, and vertical engagements. Pass two goes deep on each critical moment with Siege-specific rubrics: peeking windows, site execution, round-closing decisions.
A comprehensive coaching report across all eight Rainbow Six Siege dimensions. Overall grade, sub-grades per category, specific timestamped patterns, and your notable strengths. Not a highlight reel. A real coaching report.
Eight dimensions. All Siege-specific. This is the grading rubric your report is built on.
Did the player gather information before committing to a push? Were drones saved for the action phase and repositioned to cover the plant?
Was the player's unique gadget deployed at a moment that created real value for the team, or unused entirely?
Did the player know which walls are soft, which angles are standard, and how rooms connect? Did they hold or push the right positions?
Did the player start the plant animation with enemies confirmed dead or covered by utility, or die during the animation to an avoidable fight?
Did the player hold angles and wait for enemies to commit, or cold-peek unknown positions into pre-aimed crosshairs?
Did the player use and respect destructible floors and ceilings? Did they listen for footsteps above and below and act on them?
Did the player ping enemy locations, time utility with teammates, and coordinate pushes rather than operating as a solo player?
Did the defending player's roam earn a kill or force a trade before dying, or give attackers a free numbers advantage from the first 30 seconds?
This is what a Callout Rainbow Six Siege coaching report looks like. Illustrative sample showing the format and depth.
In four rounds you had zero drones remaining when the execute started. Round 2 at 2:14 you pushed Teller with no confirmation on Bandit's position. Round 4 you ran the defuser without eyes on Window Room. Losing a drone in prep to check Armory is almost never worth the trade. Save both for the push and the plant.
Round 3 and Round 5 you started the defuser animation with a defender in the adjacent room unconfirmed. Neither attempt used utility to cover the entry angles first. The Round 5 death came at 0:43 from exactly that position. Utility before defuser, always.
You pushed Vault on Round 1 before your teammate used the Ash breach. Round 6 you opened the site door thirty seconds before the rest of the team was in position. Playing before teammates creates numeric disadvantages you then have to fight out of individually.
You correctly rotated in response to footsteps above the site on three separate rounds, and your Sledge ceiling punches on Round 2 and Round 4 created real information advantages for the team. This is already in the top 20% of players at your rank.