Callout watches your PUBG: Battlegrounds VOD and grades your whole game across every dimension, then shows you what to work on. Rotations, cover usage, recoil control, looting, third-party reads, vehicles, squad play. All of it.
// First analysis free. No credit card required.
Most PUBG players who keep dying before the top 10 share the same problems. They know the map. They understand the theory. They just can't see it happening in their own games.
Every tick of blue zone damage in PUBG is a positioning tax you paid for a bad rotation decision somewhere earlier in the circle. It's not just the health cost. Running to safety means you arrive last, you take the worst angle on the playzone, and every enemy you meet knows exactly where you came from. Safe-zone timing isn't a survival tip. It shapes every fight you take in the late game.
PUBG's third-party economy is ruthless. The moment a fight ends, every nearby team that heard the shots is making a decision about you. Standing over a crate reloading in the open is the most predictable position in the lobby. The winning player moves to cover first, scans, and loots second. Most players reverse that order, and it costs them the game far more often than the original fight did.
PUBG's recoil patterns are aggressive and weapon-specific. At the ranges where most mid-game fights happen, a full AR mag that isn't being pulled down lands half its bullets in the sky. The gap between knowing a gun kicks up-and-left and actually compensating for it in a real gunfight is enormous. Most players overestimate how well they're managing recoil until they see their spray charted against where their target was standing.
Walking across a 400-meter field in mid-ring PUBG is one of the deadliest things you can do. Any player in a ghillie suit, any team with a scope, any squad that got inside first and set up on high ground has a clean shot at you the entire way. Vehicles cut that exposure window from 90 seconds to 10. They also let you position ahead of the circle instead of reacting to it, which changes who controls the late-game terrain entirely.
Two AI passes. One comprehensive report. Every dimension of your PUBG game graded with match-specific evidence.
Drop in your screen recording from OBS, ShadowPlay, Medal, or any capture tool. Full matches give the richest analysis, but squad highlights work too. Callout reads the minimap, HUD, and playfield to extract context.
Pass one scans the full match to log every circle transition, loot stop, vehicle pickup, fight contact, and squad positioning event from drop to final circle. Pass two re-reads the highest-signal clips in depth, checking your blue-zone timing at each phase, your cover use before and after each engagement, your crosshair height at fight start, your looting pace against the two-minute benchmark, and whether you moved to cover or stood still after winning gunfights.
You get a comprehensive report across all seven coaching dimensions, not a summary tip. Each dimension carries a letter grade backed by specific timestamps and repeated patterns from your game, plus a genuine strength that's already working in your play.
Seven dimensions. Real PUBG criteria. Every one graded with examples from your match, not from a generic battle-royale template.
Are you inside the safe zone before the blue starts moving, or are you bleeding to death on the way in?
Do you fight from hard cover with brief peeks, or stand in the open and eat every bullet aimed at you?
Is your crosshair at head height before the fight starts, and are you pulling down to keep the spray on target?
Do you leave the drop zone with a real loadout in under two minutes, or are you still checking drawers when the circle moves?
After winning a fight do you move to cover before looting, or do you stand still and become the easiest kill in the lobby?
Do you use vehicles to rotate ahead of the circle and park them out of sight, or walk across open desert and drive into the front door?
Do you stay close enough to revive and call out what you see, or solo-rush and leave your squad playing 3v4 for the rest of the match?
Here's what a Callout report looks like. This is an illustrative sample, not a specific player's data.
Post-fight looting in the open. In five observed instances across this match, the player moved to a downed enemy crate and began looting without first repositioning to cover. Three of those instances ended in a third-party kill within 12 seconds of the original fight ending. The fight was won; the death came from standing still in a known fight location. Moving 15 to 20 meters to a wall, rock, or structure before opening the crate would have broken line of sight on the third-party approach in all three cases.
Blue-zone damage taken on circles 3, 4, 5, and 6. The player exited their loot position after the blue zone had already begun moving on four separate circle phases. Damage taken on circle 3 and 4 was minor. On circles 5 and 6, the blue moved faster and the player arrived at the safe zone boundary with less than 40% health before any fight contact. Late rotation costs more health per phase as the game goes on, and it forces a heal stop that delays positioning inside the new zone.
Looting phase exceeds four minutes in drop zone. On three drops observed in this VOD, the player was still searching structures more than four minutes after landing. In two of those drops the circle had already moved before the player left the initial compound, meaning they spent the first rotation under time pressure and arrived to the zone with fewer positional choices. A targeted two-minute loot discipline (grab AR, attachments, healing, backpack, then exit) would free a full extra minute of safe-zone positioning time each phase.
Vehicle rotation timing and parking discipline are well above average. Every vehicle pickup in this match was used to rotate ahead of the next circle rather than as a reactive emergency. Vehicles were also parked away from the intended approach direction in four of five instances, which prevented the engine sound and parked position from telegraphing the player's exact location to opposing teams. This is a genuine competitive edge at this rank and directly contributed to better positional choices in circles 2 through 4.
Callout accepts screen recordings and VODs captured with OBS, ShadowPlay, Medal, or any capture tool that produces a video file. PUBG's built-in replay system can also be recorded through your capture software and uploaded. A clean screen recording showing your HUD, minimap, and the full playfield gives the AI the most signal to work with.
Callout is most useful for players in Bronze through Platinum, where rotations, looting efficiency, and third-party awareness are still inconsistent match to match. Diamond and Crown players benefit most from the positioning and gunfight execution breakdowns, since decisions at that tier are faster and the margin between a good read and a bad one is tighter. Any player who can't explain why they died in their last three games will get immediate value.
Callout works on any PUBG match you can record. Ranked matches give the richest analysis because every dimension applies under real pressure. Normal matches are useful for reviewing looting routes, rotation timing, and vehicle usage in a lower-stakes environment. Custom and training-server clips can be uploaded to isolate recoil control or positional habits, but will receive narrowed grades since full match context is missing.
Watching a pro stream shows you what optimal PUBG looks like for someone with thousands of hours. Callout shows you what YOUR PUBG looks like, graded on the same criteria. You'll see your actual rotation timing relative to the blue zone in every circle phase, your real looting pace compared to the two-minute benchmark, and the specific gunfights where your crosshair was at the wrong height before the fight started. A pro stream can't show you that.
Most PUBG analyses complete in 8 to 15 minutes depending on match length and how many engagements occurred. The first AI pass reads the full VOD to log every rotation, loot stop, vehicle use, and fight contact. The second pass re-reads the highest-signal clips in depth, checking cover usage, recoil patterns, third-party positioning, and squad coordination before assembling your graded report.